Wednesday, February 27, 2013

Getting Started with ActionScript

Note: In this draft of Programming ActionScript 3.0, this chapter includes only heading titles,
with no further content. The following chapters include more complete information:
■ “ActionScript Language and Syntax”
■ “Display Programming”
■ “Working with Strings”
■ “Using Regular Expressions”
■ “Working with XML”
■ “Event Handling”
■ “Networking and Communication”
■ “Client System Environment”
■ “Using the External API”

A basic ActionScript development process
Designing your ActionScript Application
Creating ActionScript Code
Options for organizing your code
Storing code on frames in a Flash timeline
Embedding code in Flex MXML files
Storing code in separate ActionScript files
Creating the HelloWorld class
Creating a Flash or Flex application that uses your ActionScript code
Using external ActionScript files in your application
Referencing the HelloWorld class
Publishing and testing your ActionScript application
Enhancing the Hello World application
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